AR & VR ART WITH SUTU EATS FLIES AND JAMA JURABAEV
STARTS 15/07/2020 | 7 PLACES LEFT

THE BASICS

  • Six nights accommodation in a private room with mountain views
  • Five full days of teaching, workshops, discussions, activities and use of our excellent arts facilities
  • All inclusive - breakfast, lunch, dinner, snacks and drinks included
  • All dietary requirements catered for - vegetarian, vegan, gluten-free, allergies - no problem
  • Return transport from Toulouse included

HIGHLIGHTS

  • Work with two of the most exciting artists in VR/AR to develop your virtual artistic skills and storytelling abilities
  • Get individual support on your projects from Sutu and Jama Jurabaev, working with the very latest in VR creation tools supplied by HTC
  • Combine VR painting, 3D scanning, world-building and narrative practices to build your palette of VR and AR skills
  • Optional outdoors activities including ascent of Mont Ceint and the spectacular Cascade d'Ars
  • Post-course opportunities include exhibition, publication, broadcast and distribution opportunities via Fuse Art Space and our international network of partner organisations

BOOK NOW

This session costs $1,429 (or 4 monthly payments of $357).
To reserve, click below - no payment is required at this stage. You'll receive a booking confirmation email with secure payment links, and you'll have three days to confirm your booking by making a payment (either in full, or by starting a 4-month payment plan).
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When Google's Tilt Brush launched in 2016, digital artists hurled themselves at it - with its powerful control of textures, volumes and geometry, Tilt Brush was rapidly proven as the most versatile tool around for creating immersive virtual reality artwork, environments and experiences. The same year, Bjork launched "Bjork Digital", her ground-breaking exhibition of 360-degree VR music videos accompanying tracks from her album Vulnicura. It was a pinnacle year for VR, but Google were stepping into a rich, existing scene - artists had been working towards the creation of VR works since Morton Heilig's Sensorama (1956), Myron Krueger's VIDEOPLACE (1975), the StereoGraphics company's experiments throughout the 80s, SEGA VR and Nintendo Virtual Boy in the 90s, and the arrival of sophisticated and lightweight VR tech in the early 2010's.

The current generation of hardware and software allow for the fast, fluid creation of VR worlds (and the insertion of AR elements into the real world) which can be mass-experienced, blurring the limits of gaming, reality, storytelling and art. Reality can be seamlessly augmented with digital artworks, distinct virtual realities can be networked, shared and adapted by audiences, the artist becomes world-maker, the audience is no longer passive; in this brave new world, art does not reflect life - art forms the myriad worlds in which life takes place.

This workshop will blend a variety of approaches to 3D creation - Sutu will focus on painting in Tilt Brush, publishing paintings to Poly, working with Tilt Brush paintings in Unity, animating a camera through your painting, and photogrammetry scanning of the epic landscape. Jama will take the group through the VR drawing and sculpting workflow he uses to create designs for films such as Star Wars: Mandalorian, Guardians of the Galaxy and Blade Runner: Revelations

Sutu Eats Flies uses art and technology in new ways to tell stories. He has been commissioned by the likes of Marvel, Google and Disney to create VR art for projects such as Doctor Strange and Ready Player One. He has also created four VR documentaries; Inside Manus for SBS, Mind at War for Ryot Films and The Battle of Hamel for the Australian War Memorial and Future Dreaming for NITV. He is also known for his interactive comics including the Eisner-nominated These Memories Won't Last. The Webby award-winning Nawlz, The Gold Ledger-winning Neomad, and Modern Polaxis. He holds a Honorary Doctorate of Digital Media from Central Queensland University, is a 2017 Sundance Fellow and is the co-founder of EyeJack an Augmented Reality company.

Jama Jurabaev is a professional concept artist, illustrator and a matte painter from Tajikistan, currently working in the movie and game industry in London, UK. He originally studied Aerospace Engineering but later decided to move into concept art. He is currently a freelance concept artist for LucasFilm and, previously, he worked for studios including Framestore, MPC, Marvel Studios, Warner Brothers and Legendary Pictures, with credits including Ready Player One, Jurassic World 2, Star Wars, and many more. Other clients include Lexus, Infiniti, Samsung, Mercedes-Benz, Audi, and Nike.

In 2012 he began working as a matte painter in the commercial department at MPC (London), with clients including Audi, Samsung, Lexus, Mercedes and Nike. At MPC, Jama got his first taste of Hollywood working on movies such as Guardians of the Galaxy and X-Men: Days of Future Past. From MPC he moved to Framestore, where he got even more involved in film: he was lead concept artist for Fantastic Beasts and Where to Find Them, Avengers: Age of Ultron, Beauty and the Beast, Ready Player One and Pan. Other film credits include Jurassic World: Fallen Kingdom, Blade Runner: Revelations and Geostorm.

Jama is currently collaborating with Industrial Light and Magic and Lucas Film, notably on Star Wars: Mandalorian, and developing his own projects as a director.



WHERE AND WHEN?

The course takes place at our residential centre in Aulus les Bains. It's two hours south of Toulouse, high in the French Pyrenees, very near the border with Spain. For detailed travel information, see the transport section. The course starts on Wednesday, 15/07/2020. We advise that you arrive the evening before (14/07/2020) - dinner and accommodation that night is included. The course runs for five days, ending on Sunday night. Accommodation on Sunday night is included, then we leave on Monday morning (20/07/2020). If you decide to take the minibus with us, you will be picked up in Toulouse at 6pm on 14/07/2020, and will be back in Toulouse at 11am on 20/07/2020.

HOW TO BOOK

To book your place on the course, click the button in the green section above. You won't pay anything right now - we'll send you a booking confirmation email with everything you need to know next. Your place is reserved without payment for three days.

You'll find a payment link in the booking confirmation email - follow the link to make a payment (either in full, or the first payment of a four month payment plan). In the latter case, a monthly payment plan will be put in place, so your card will be charged 25% of the fee today, and 25% each month (on the same day) for an additional three months. All card payments are handled by Stripe, and are extremely secure. We don't store any card data ourselves - all of this is handled securely off-site by Stripe. If you have a discount or grant code, you will be able to add it when you follow the payment link in your confirmation email.

Once you've made a payment, you'll receive another email containing your receipt, links to resources, contact information and access to our group chat to discuss the workshop with other participants.

IMPORTANT: BY SIGNING UP TO A COURSE (OR A PAYMENT SPLIT), YOU AGREE TO THE TERMS

INCLUDED IN THE COURSE FEE: SIX NIGHTS ACCOMMODATION, AND FIVE DAYS OF CLASSES AND ACTIVITIES, A COMFORTABLE PRIVATE ROOM AT CAMP, ALL MEALS - BREAKFAST AND LUNCH AT CAMP, DINNER AT AN EXCELLENT LOCAL RESTAURANT, UNLIMITED USE OF OUR RECORDING STUDIOS, EDITING SUITES, REHEARSAL STUDIOS, LIBRARY AND OTHER FACILITIES, POST-COURSE BENEFITS & SUPPORT (SEE BELOW)
NOT INCLUDED IN THE COURSE FEE: TRAVEL
STUDENT LEVEL: ALL WELCOME
EQUIPMENT REQUIRED: NONE REQUIRED
POST-COURSE SUPPORT: EXHIBITION OPPORTUNITIES AT FUSE ART SPACE (UK), RELEASE AND PUBLICATION OPPORTUNITIES ON OUR IN-HOUSE RECORD LABELS AND PUBLISHING IMPRINT, BROADCAST OPPORTUNITIES VIA CAMP RADIO.